After the success of my recordings for Archaeology Magazine, I was approached by a major video game company, Ubisoft Entertainment SA., to help them design two languages for an upcoming project entitled Far Cry Primal, a first-person shooter set at the beginning of the Mesolithic Period.
Their idea was quite radical – the characters would speak languages based on PIE throughout the entire game. Due to the enormity of the task I requested additional help from Chiara Bozzone (LMU Munich), Brenna Reinhart Byrd (University of Kentucky), Jessica DeLisi (The Milken School), and Ryan Sandell (LMU Munich). In the end we created:
- a lexicon of over 2400 words;
- generated entire grammars for the newly constructed languages;
- translated and recorded roughly 40,000 words of dialogue;
- trained / coached actors on set to perform in the languages in motion-captured (mocap) scenes.
Below you find pretty much anything you need to know about Wenja, Izila, and the thinking behind creating these languages.